335 lines
7.5 KiB
C++
Executable File
335 lines
7.5 KiB
C++
Executable File
//
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// The developer of the original code and/or files is Tripwire, Inc.
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// Portions created by Tripwire, Inc. are copyright (C) 2000 Tripwire,
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// Inc. Tripwire is a registered trademark of Tripwire, Inc. All rights
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// reserved.
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//
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// This program is free software. The contents of this file are subject
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// to the terms of the GNU General Public License as published by the
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// Free Software Foundation; either version 2 of the License, or (at your
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// option) any later version. You may redistribute it and/or modify it
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// only in compliance with the GNU General Public License.
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//
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// This program is distributed in the hope that it will be useful.
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// However, this program is distributed AS-IS WITHOUT ANY
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// WARRANTY; INCLUDING THE IMPLIED WARRANTY OF MERCHANTABILITY OR FITNESS
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// FOR A PARTICULAR PURPOSE. Please see the GNU General Public License
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// for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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// USA.
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//
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// Nothing in the GNU General Public License or any other license to use
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// the code or files shall permit you to use Tripwire's trademarks,
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// service marks, or other intellectual property without Tripwire's
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// prior written consent.
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//
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// If you have any questions, please contact Tripwire, Inc. at either
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// info@tripwire.org or www.tripwire.org.
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//
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///////////////////////////////////////////////////////////////////////////////
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// bytequeue.cpp - written and placed in the public domain by Wei Dai
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// - modified 29 Oct 1998 mdb
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#include "stdtwcrypto.h"
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#include "bytequeue.h"
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#include "cryptlib/queue.h"
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#include "cryptlib/misc.h"
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//-----------------------------------------------------------------------------
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// cByteQueueNode
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// this class for use by cByteQueue only
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//-----------------------------------------------------------------------------
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class cByteQueueNode
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{
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public:
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cByteQueueNode(unsigned int maxSize);
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unsigned int CurrentSize() const
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{return tail-head;}
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unsigned int UsedUp() const
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{return (head==MaxSize());}
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unsigned int Put(byte inByte);
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unsigned int Put(const byte *inString, unsigned int length);
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unsigned int Get(byte &outByte);
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unsigned int Get(byte *outString, unsigned int getMax);
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unsigned int Peek(byte &outByte) const;
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void CopyTo(BufferedTransformation &target) const
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{target.Put(buf+head, tail-head);}
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void CopyTo(byte *target) const
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{memcpy(target, buf+head, tail-head);}
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byte operator[](unsigned int i) const
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{return buf[i-head];}
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cByteQueueNode *next;
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private:
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unsigned int MaxSize() const {return buf.size;}
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SecByteBlock buf;
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unsigned int head, tail;
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};
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cByteQueueNode::cByteQueueNode(unsigned int maxSize)
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: buf(maxSize)
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{
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head = tail = 0;
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next = 0;
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}
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unsigned int cByteQueueNode::Put(byte inByte)
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{
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if (MaxSize()==tail)
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return 0;
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buf[tail++]=inByte;
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return 1;
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}
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unsigned int cByteQueueNode::Put(const byte *inString, unsigned int length)
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{
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unsigned int l = STDMIN(length, MaxSize()-tail);
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memcpy(buf+tail, inString, l);
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tail += l;
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return l;
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}
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unsigned int cByteQueueNode::Get(byte &outByte)
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{
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if (tail==head)
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return 0;
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outByte=buf[head++];
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return 1;
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}
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unsigned int cByteQueueNode::Get(byte *outString, unsigned int getMax)
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{
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unsigned int l = STDMIN(getMax, tail-head);
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memcpy(outString, buf+head, l);
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head += l;
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return l;
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}
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unsigned int cByteQueueNode::Peek(byte &outByte) const
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{
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if (tail==head)
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return 0;
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outByte=buf[head];
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return 1;
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}
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//-----------------------------------------------------------------------------
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// cByteQueue
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//-----------------------------------------------------------------------------
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cByteQueue::cByteQueue(int mNodeSize)
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: BufferedTransformation(),
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mNodeSize(mNodeSize),
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mCurrentSize(0)
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{
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head = tail = new cByteQueueNode(mNodeSize);
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}
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cByteQueue::cByteQueue(const cByteQueue ©) : BufferedTransformation()
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{
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CopyFrom(copy);
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}
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void cByteQueue::CopyFrom(const cByteQueue ©)
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{
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mNodeSize = copy.mNodeSize;
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mCurrentSize = copy.mCurrentSize;
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head = tail = new cByteQueueNode(*copy.head);
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for (cByteQueueNode *current=copy.head->next; current; current=current->next)
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{
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tail->next = new cByteQueueNode(*current);
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tail = tail->next;
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}
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tail->next = NULL;
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}
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cByteQueue::~cByteQueue()
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{
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Destroy();
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}
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void cByteQueue::Destroy()
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{
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cByteQueueNode *next;
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for (cByteQueueNode *current=head; current; current=next)
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{
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next=current->next;
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delete current;
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}
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mCurrentSize = 0;
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}
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///////////////////////////////////////////////////////////////////////////////
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// CopyTo -- note that this does not remove anything from the queue
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///////////////////////////////////////////////////////////////////////////////
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void cByteQueue::CopyTo(BufferedTransformation &target) const
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{
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for (cByteQueueNode *current=head; current; current=current->next)
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current->CopyTo(target);
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}
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void cByteQueue::CopyTo(byte *target) const
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{
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for (cByteQueueNode *current=head; current; current=current->next)
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{
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current->CopyTo(target);
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target += current->CurrentSize();
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}
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}
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unsigned long cByteQueue::CurrentSize() const
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{
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return mCurrentSize;
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/*
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unsigned long size=0;
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for (cByteQueueNode *current=head; current; current=current->next)
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size += current->CurrentSize();
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return size;
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*/
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}
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void cByteQueue::Put(byte inByte)
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{
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if (!tail->Put(inByte))
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{
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tail->next = new cByteQueueNode(mNodeSize);
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tail = tail->next;
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tail->Put(inByte);
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}
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// put increases the size of the queue by one
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mCurrentSize++;
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}
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void cByteQueue::Put(const byte *inString, unsigned int length)
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{
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unsigned int l;
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// put increases the size of the queue by length
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mCurrentSize += length;
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while ((l=tail->Put(inString, length)) < length)
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{
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tail->next = new cByteQueueNode(mNodeSize);
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tail = tail->next;
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inString += l;
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length -= l;
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}
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}
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unsigned int cByteQueue::Get(byte &outByte)
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{
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int l = head->Get(outByte);
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if (head->UsedUp())
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{
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cByteQueueNode *temp=head;
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head = head->next;
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delete temp;
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if (!head) // just deleted the last node
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head = tail = new cByteQueueNode(mNodeSize);
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}
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// put decreases the size of the queue by one
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mCurrentSize--;
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return l;
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}
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unsigned int cByteQueue::Get(byte *outString, unsigned int getMax)
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{
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unsigned int getMaxSave=getMax;
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cByteQueueNode *current=head;
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while (getMax && current)
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{
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int l=current->Get(outString, getMax);
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outString += l;
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getMax -= l;
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current = current->next;
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}
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// delete all used up nodes except the last one, to avoid the final new
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// that used to be below....
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while (head && head->UsedUp() && (head != tail))
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{
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current=head;
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head=head->next;
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delete current;
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}
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/*
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if (!head) // every single node has been used up and deleted
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head = tail = new cByteQueueNode(mNodeSize);
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*/
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int rtn = getMaxSave-getMax;
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mCurrentSize -= rtn;
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return (rtn);
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}
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unsigned int cByteQueue::Peek(byte &outByte) const
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{
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return head->Peek(outByte);
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}
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cByteQueue & cByteQueue::operator=(const cByteQueue &rhs)
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{
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Destroy();
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CopyFrom(rhs);
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return *this;
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}
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bool cByteQueue::operator==(const cByteQueue &rhs) const
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{
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const unsigned long currentSize = CurrentSize();
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if (currentSize != rhs.CurrentSize())
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return false;
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for (unsigned long i = 0; i<currentSize; i++)
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if ((*this)[i] != rhs[i])
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return false;
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return true;
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}
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byte cByteQueue::operator[](unsigned long i) const
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{
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for (cByteQueueNode *current=head; current; current=current->next)
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{
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if (i < current->CurrentSize())
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return (*current)[i];
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i -= current->CurrentSize();
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}
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// i should be less than CurrentSize(), therefore we should not be here
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assert(false);
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return 0;
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}
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