tripwire-open-source/src/tw/dbdebug.h

195 lines
5.8 KiB
C++

//
// The developer of the original code and/or files is Tripwire, Inc.
// Portions created by Tripwire, Inc. are copyright (C) 2000-2018 Tripwire,
// Inc. Tripwire is a registered trademark of Tripwire, Inc. All rights
// reserved.
//
// This program is free software. The contents of this file are subject
// to the terms of the GNU General Public License as published by the
// Free Software Foundation; either version 2 of the License, or (at your
// option) any later version. You may redistribute it and/or modify it
// only in compliance with the GNU General Public License.
//
// This program is distributed in the hope that it will be useful.
// However, this program is distributed AS-IS WITHOUT ANY
// WARRANTY; INCLUDING THE IMPLIED WARRANTY OF MERCHANTABILITY OR FITNESS
// FOR A PARTICULAR PURPOSE. Please see the GNU General Public License
// for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
// USA.
//
// Nothing in the GNU General Public License or any other license to use
// the code or files shall permit you to use Tripwire's trademarks,
// service marks, or other intellectual property without Tripwire's
// prior written consent.
//
// If you have any questions, please contact Tripwire, Inc. at either
// info@tripwire.org or www.tripwire.org.
//
//dbdebug.h
#ifndef __DBDEBUG_H
#define __DBDEBUG_H
#ifndef __FCODATASOURCEITER_H
#include "fco/fcodatasourceiter.h"
#endif
#ifndef __HIERDATABASE_H
#include "db/hierdatabase.h"
#endif
#ifndef __SREFCOUNTOBJ_H
#include "core/srefcountobj.h"
#endif
#ifndef __HIERDBNODE_H
#include "db/hierdbnode.h"
#endif
// STL stuff...
#include <map>
#include <list>
#include <utility>
#include <vector>
////////////////////////////////////////////////////////////////////////////////
// FORWARD DECLARATIONS
////////////////////////////////////////////////////////////////////////////////
class cBlockFile;
class cFCODatabaseFileIter;
struct cDbDebug_i;
class cDbDataSourceIter;
struct DbMapNode;
class cFCOName;
/////////////////////////////////////////////////////////////////////////////////
// cDebugHierDb --
// This derived class is a hack for accessing data that is usually protected.
// A static_cast is used to morph this class back into a (more candid)
// cHierDatabase..
/////////////////////////////////////////////////////////////////////////////////
class cDebugHierDb : public cHierDatabase
{
public:
cDebugHierDb() : cHierDatabase()
{
}
typedef std::vector<cBlockRecordArray> BlockArray;
//
// Methods for accessing the two data members of cBlockRecordFile that we
// are interested in.
cBlockFile* myGetBlockFile()
{
return GetBlockFile();
}
BlockArray* myGetBlockArray()
{
return GetBlockArray();
}
private:
};
//////////////////////////////////////////////////////////////////////////////////
// An iterator for the cDebugHierDb object. I need to get at some data
// in this object, too...
class cDebugHierDbIter : public cHierDatabaseIter
{
public:
//
// Type Defines:
//
typedef std::vector<cHierEntry> EntryArray;
// Ctor, Dtor:
~cDebugHierDbIter()
{
}
explicit cDebugHierDbIter(cHierDatabase* pDb) : cHierDatabaseIter(pDb)
{
}
//
// Methods for obtaining protected members of cHierDatabaseIter:
//
cHierAddr myGetCurrentAddr()
{
return GetCurrentAddr();
}
// We need this method to match the hierarchy information with that of the
// quantum database.
//
// Methods for accessing data members:
// TODO: Get rid of the stuff I don't end up using.
//
EntryArray::iterator& myGetEntryArrayIt()
{
return mIter;
}
EntryArray& myGetEntryArray()
{
return mEntries;
}
cHierArrayInfo& myGetArrayInfo()
{
return mInfo;
}
cHierAddr& myGetInfoAddr()
{
return mInfoAddr;
}
cHierDbPath& myGetCurrPath()
{
return mCurPath;
}
};
/////////////////////////////////////////////////////////////////////////////////
// cDbDebug --
// A tripwire mode for probing the hierarchical database
/////////////////////////////////////////////////////////////////////////////////
//TODO: Would I ever want to create this class on the stack?
class cDbDebug
{
public:
//Ctor, Dtor
cDbDebug();
~cDbDebug();
static void Execute(cFCODatabaseFileIter& dbIter, const TSTRING& dbFile);
void MapQuantumDatabase(cDebugHierDb& db);
// Traverses a blockfile and records all valid addresses
void TraverseHierarchy(cDebugHierDbIter pIter);
// Traverses a hierarchical database and "updates" the map for addresses that it finds.
void MapHierDbNodes(std::map<std::pair<int, int>, int>& dbMap, std::pair<int, int>, cDebugHierDbIter&);
// Changes the map for a given address, in order to record entries that were found in the hierarchy.
void CongruencyTest(void);
// Looks at the map to see if all entries have been accounted for.
void OutputResults(void);
// Gives a clean report only if the two database representations match exactly.
//
// The map that will be used to test for congruency between the quantum database
// and the hierarchical database.
//
typedef std::map<std::pair<int, int>, int> hierDbMap;
hierDbMap* GetHierDbMap(void);
void DisplayDbMap(void);
// Displays the whole map TODO: Somehow the spacing in the output got messed up...
//void ManipDb ( cFCODatabaseFileIter& dbIter );
// A hook to DbExplore-like code. For convenience only.
private:
// (somewhat) Insulated implementation:
cDbDebug_i* mpData;
};
#endif //__DBDEBUG_H