195 lines
5.8 KiB
C++
195 lines
5.8 KiB
C++
//
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// The developer of the original code and/or files is Tripwire, Inc.
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// Portions created by Tripwire, Inc. are copyright (C) 2000-2018 Tripwire,
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// Inc. Tripwire is a registered trademark of Tripwire, Inc. All rights
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// reserved.
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//
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// This program is free software. The contents of this file are subject
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// to the terms of the GNU General Public License as published by the
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// Free Software Foundation; either version 2 of the License, or (at your
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// option) any later version. You may redistribute it and/or modify it
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// only in compliance with the GNU General Public License.
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//
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// This program is distributed in the hope that it will be useful.
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// However, this program is distributed AS-IS WITHOUT ANY
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// WARRANTY; INCLUDING THE IMPLIED WARRANTY OF MERCHANTABILITY OR FITNESS
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// FOR A PARTICULAR PURPOSE. Please see the GNU General Public License
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// for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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// USA.
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//
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// Nothing in the GNU General Public License or any other license to use
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// the code or files shall permit you to use Tripwire's trademarks,
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// service marks, or other intellectual property without Tripwire's
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// prior written consent.
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//
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// If you have any questions, please contact Tripwire, Inc. at either
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// info@tripwire.org or www.tripwire.org.
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//
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//dbdebug.h
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#ifndef __DBDEBUG_H
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#define __DBDEBUG_H
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#ifndef __FCODATASOURCEITER_H
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#include "fco/fcodatasourceiter.h"
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#endif
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#ifndef __HIERDATABASE_H
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#include "db/hierdatabase.h"
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#endif
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#ifndef __SREFCOUNTOBJ_H
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#include "core/srefcountobj.h"
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#endif
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#ifndef __HIERDBNODE_H
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#include "db/hierdbnode.h"
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#endif
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// STL stuff...
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#include <map>
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#include <list>
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#include <utility>
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#include <vector>
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////////////////////////////////////////////////////////////////////////////////
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// FORWARD DECLARATIONS
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////////////////////////////////////////////////////////////////////////////////
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class cBlockFile;
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class cFCODatabaseFileIter;
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struct cDbDebug_i;
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class cDbDataSourceIter;
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struct DbMapNode;
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class cFCOName;
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/////////////////////////////////////////////////////////////////////////////////
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// cDebugHierDb --
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// This derived class is a hack for accessing data that is usually protected.
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// A static_cast is used to morph this class back into a (more candid)
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// cHierDatabase..
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/////////////////////////////////////////////////////////////////////////////////
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class cDebugHierDb : public cHierDatabase
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{
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public:
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cDebugHierDb() : cHierDatabase()
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{
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}
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typedef std::vector<cBlockRecordArray> BlockArray;
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//
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// Methods for accessing the two data members of cBlockRecordFile that we
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// are interested in.
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cBlockFile* myGetBlockFile()
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{
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return GetBlockFile();
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}
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BlockArray* myGetBlockArray()
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{
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return GetBlockArray();
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}
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private:
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};
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//////////////////////////////////////////////////////////////////////////////////
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// An iterator for the cDebugHierDb object. I need to get at some data
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// in this object, too...
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class cDebugHierDbIter : public cHierDatabaseIter
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{
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public:
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//
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// Type Defines:
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//
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typedef std::vector<cHierEntry> EntryArray;
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// Ctor, Dtor:
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~cDebugHierDbIter()
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{
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}
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explicit cDebugHierDbIter(cHierDatabase* pDb) : cHierDatabaseIter(pDb)
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{
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}
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//
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// Methods for obtaining protected members of cHierDatabaseIter:
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//
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cHierAddr myGetCurrentAddr()
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{
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return GetCurrentAddr();
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}
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// We need this method to match the hierarchy information with that of the
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// quantum database.
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//
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// Methods for accessing data members:
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// TODO: Get rid of the stuff I don't end up using.
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//
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EntryArray::iterator& myGetEntryArrayIt()
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{
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return mIter;
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}
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EntryArray& myGetEntryArray()
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{
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return mEntries;
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}
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cHierArrayInfo& myGetArrayInfo()
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{
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return mInfo;
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}
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cHierAddr& myGetInfoAddr()
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{
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return mInfoAddr;
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}
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cHierDbPath& myGetCurrPath()
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{
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return mCurPath;
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}
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};
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/////////////////////////////////////////////////////////////////////////////////
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// cDbDebug --
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// A tripwire mode for probing the hierarchical database
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/////////////////////////////////////////////////////////////////////////////////
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//TODO: Would I ever want to create this class on the stack?
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class cDbDebug
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{
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public:
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//Ctor, Dtor
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cDbDebug();
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~cDbDebug();
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static void Execute(cFCODatabaseFileIter& dbIter, const TSTRING& dbFile);
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void MapQuantumDatabase(cDebugHierDb& db);
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// Traverses a blockfile and records all valid addresses
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void TraverseHierarchy(cDebugHierDbIter pIter);
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// Traverses a hierarchical database and "updates" the map for addresses that it finds.
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void MapHierDbNodes(std::map<std::pair<int, int>, int>& dbMap, std::pair<int, int>, cDebugHierDbIter&);
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// Changes the map for a given address, in order to record entries that were found in the hierarchy.
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void CongruencyTest(void);
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// Looks at the map to see if all entries have been accounted for.
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void OutputResults(void);
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// Gives a clean report only if the two database representations match exactly.
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//
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// The map that will be used to test for congruency between the quantum database
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// and the hierarchical database.
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//
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typedef std::map<std::pair<int, int>, int> hierDbMap;
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hierDbMap* GetHierDbMap(void);
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void DisplayDbMap(void);
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// Displays the whole map TODO: Somehow the spacing in the output got messed up...
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//void ManipDb ( cFCODatabaseFileIter& dbIter );
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// A hook to DbExplore-like code. For convenience only.
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private:
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// (somewhat) Insulated implementation:
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cDbDebug_i* mpData;
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};
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#endif //__DBDEBUG_H
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