// // The developer of the original code and/or files is Tripwire, Inc. // Portions created by Tripwire, Inc. are copyright (C) 2000 Tripwire, // Inc. Tripwire is a registered trademark of Tripwire, Inc. All rights // reserved. // // This program is free software. The contents of this file are subject // to the terms of the GNU General Public License as published by the // Free Software Foundation; either version 2 of the License, or (at your // option) any later version. You may redistribute it and/or modify it // only in compliance with the GNU General Public License. // // This program is distributed in the hope that it will be useful. // However, this program is distributed AS-IS WITHOUT ANY // WARRANTY; INCLUDING THE IMPLIED WARRANTY OF MERCHANTABILITY OR FITNESS // FOR A PARTICULAR PURPOSE. Please see the GNU General Public License // for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, // USA. // // Nothing in the GNU General Public License or any other license to use // the code or files shall permit you to use Tripwire's trademarks, // service marks, or other intellectual property without Tripwire's // prior written consent. // // If you have any questions, please contact Tripwire, Inc. at either // info@tripwire.org or www.tripwire.org. // // fcopropvector_t.cpp -- class cFCOPropVector's test harness #include "stdfco.h" #include "fcopropvector.h" #ifndef __TEST_H #include "test/test.h" #endif static bool init (cFCOPropVector &testV); static bool addRemove (cFCOPropVector &test1, cFCOPropVector &test2, cDebug& d); static bool objManip (cFCOPropVector &testV, cDebug& d); void TestFCOPropVector() { //Local Variables for main test function bool testout; cDebug d("TestFCOPropVector()"); d.TraceDetail("Entering...\n"); cFCOPropVector test1, test2, test3; test1.SetSize(32); test2.SetSize(64); test3.SetSize(45); d.TraceDetail("Empty Vector with no buffer:\n"); test1.check(d); d.TraceDetail("\nEmpty Vector with buffer used: \n"); test2.check(d); d.TraceDetail("\nEmpty Vector with buffer, mSize less buffer capacity: \n"); test3.check(d); //First, test set initialization is correct. d.TraceDetail("\nTesting vector initialization...\n"); TEST(testout = (init (test1)) & (init(test2)) & (init(test3))); if (testout) d.TraceDetail("success.\n"); else { test1.check(d); test2.check(d); test3.check(d); } //Test ability to add and remove TEST(testout = addRemove (test1, test2, d)); d.TraceDetail("Add/Remove over all tests is %i \n", testout); // test clear. d.TraceDetail("Testing Clear()\n"); d.TraceDetail("Filling with numbers...\n"); cFCOPropVector v(44); v.AddItem(2); v.AddItem(3); v.AddItem(9); v.AddItem(40); v.check(d); d.TraceDetail("Clearing Numbers...\n"); v.Clear(); v.check(d); d.TraceDetail("Clear Test Done.\n"); //test operators TEST(testout = objManip(test1, d)); if (testout) d.TraceDetail("Object manipulation tests are successful\n"); else d.TraceDetail("Object manipulation tests are not successful\n"); return; }//end TestPropVector static bool init (cFCOPropVector &testV) { int range = testV.GetSize()-1; for (int i=1; i<=range; ++i) { if (testV.ContainsItem(i)) return false; } //end for return true; } //end init static bool addRemove (cFCOPropVector &test1, cFCOPropVector &test2, cDebug& d) { int var1 = 0 , var2 = 64, var3 = 2; bool local=true, out=true; /* bool loopvar = true; int menu, var; cFCOPropVector testV; testV.SetSize(64); while (loopvar) { d.TraceAlways("\nChoose an operation to test:\n"); d.TraceAlways("\t1)Add an item to vector.\n"); d.TraceAlways("\t2)Remove an item from vector. \n"); d.TraceAlways("\t3)Check vector for item. \n"); d.TraceAlways("\t4)Display vector information \n"); d.TraceAlways("\t5)Stop add/remove tests. \n"); d.TraceAlways("Your choice [1-5]: "); cin>>menu; d.TraceAlways("\n"); switch (menu) { case 1: d.TraceAlways("Item to add: "); cin>> var; d.TraceAlways("%i \n", testV.AddItem(var)); break; case 2: d.TraceAlways("Item to remove: "); cin>>var; d.TraceAlways("%i \n", testV.RemoveItem(var)); break; case 3: d.TraceAlways("Item to check: "); cin>>var; if (testV.ContainsItem(var)) d.TraceAlways("\nItem present\n"); else d.TraceAlways("\nItem not present\n"); break; case 4: testV.check(d); break; case 5: loopvar = false; break; default: d.TraceAlways("Not a valid menu option\n"); break; }//end switch out &= local; //Keep track of results. }//end while */ test1.AddItem(var1); TEST(local &= test1.ContainsItem(var1)); //hopefully this is true! TEST(local &= !test1.ContainsItem(var3)); test2.SetSize(var2); TEST(local &= (test2.GetSize() == ((var2/32)+1)*32)); TEST(local &= (test1 != test2)); test1.RemoveItem(var1); test2.SetSize(test1.GetSize()); TEST(local &= (test1 == test2)); test1.AddItem(var3); test2 |= test1; d.TraceDetail("\nmMask should be 4!\n"); test2.check(d); test2.RemoveItem(var3); d.TraceDetail("\nmMask should be 0! \n"); test2.check(d); out &= local; //and-ing of results. return out; }//end addRemove static bool objManip (cFCOPropVector &testV, cDebug& d) { cFCOPropVector test1, test2 = testV; bool out = true; /*testV.check(d); test2.check(d);*/ TEST(out &= (testV == test2)); //test operator = , == test2.AddItem(1); TEST(out &= (testV != test2)); //test operator != /*testV.check(d); test2.check(d);*/ testV &= test2; //test operator &= testV.check(d); testV |= test2; //test operator |= testV.check(d); test1 = testV | test2; //test operator | test1.check(d); TEST(out&= (test1 == testV)); test2.RemoveItem(1); testV = (test2 & test1);//test operator & testV.check(d); TEST(out&= !(test1 == testV)); // test operator ^ cFCOPropVector v1, v2, v3; v1.AddItem(1); v1.AddItem(3); v1.AddItem(4); v2.AddItem(3); // expected result v3.AddItem(1); v3.AddItem(4); TEST((v1 ^ v2) == v3); // try with larger sizes... v2.SetSize(40); v2.Clear(); v2.AddItem(3); TEST((v1 ^ v2) == v3); v2.AddItem(38); v1.SetSize(40); v1.Clear(); v1.AddItem(1); v1.AddItem(38); v3.SetSize(40); v3.Clear(); v3.AddItem(1); v3.AddItem(3); TEST((v1 ^ v2) == v3); return out; }//end objManip