// // The developer of the original code and/or files is Tripwire, Inc. // Portions created by Tripwire, Inc. are copyright (C) 2000 Tripwire, // Inc. Tripwire is a registered trademark of Tripwire, Inc. All rights // reserved. // // This program is free software. The contents of this file are subject // to the terms of the GNU General Public License as published by the // Free Software Foundation; either version 2 of the License, or (at your // option) any later version. You may redistribute it and/or modify it // only in compliance with the GNU General Public License. // // This program is distributed in the hope that it will be useful. // However, this program is distributed AS-IS WITHOUT ANY // WARRANTY; INCLUDING THE IMPLIED WARRANTY OF MERCHANTABILITY OR FITNESS // FOR A PARTICULAR PURPOSE. Please see the GNU General Public License // for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, // USA. // // Nothing in the GNU General Public License or any other license to use // the code or files shall permit you to use Tripwire's trademarks, // service marks, or other intellectual property without Tripwire's // prior written consent. // // If you have any questions, please contact Tripwire, Inc. at either // info@tripwire.org or www.tripwire.org. // // objectpool.cpp #include "stdcore.h" #include "objectpool.h" #include "debug.h" //----------------------------------------------------------------------------- // cBlockLink //----------------------------------------------------------------------------- class cBlockLink { public: cBlockLink(cBlockLink* pNext) : mpNext(pNext) {} cBlockLink* Next() { return mpNext; } private: cBlockLink* mpNext; // pointer to the next link, or NULL }; //----------------------------------------------------------------------------- // cBlockList //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// // ctor, dtor /////////////////////////////////////////////////////////////////////////////// cBlockList::cBlockList() : mpBlocks(0) { } cBlockList::~cBlockList() { Clear(); } /////////////////////////////////////////////////////////////////////////////// // Allocate /////////////////////////////////////////////////////////////////////////////// void* cBlockList::Allocate(int size) { char* mem = new char[size + sizeof(cBlockLink)]; mpBlocks = new(mem) cBlockLink(mpBlocks); return mem + sizeof(cBlockLink); } /////////////////////////////////////////////////////////////////////////////// // Clear /////////////////////////////////////////////////////////////////////////////// void cBlockList::Clear() { while(mpBlocks) { cBlockLink* pLink = mpBlocks; mpBlocks = mpBlocks->Next(); pLink->~cBlockLink(); delete [] (char*)(pLink); } } //----------------------------------------------------------------------------- // cObjectPoolBase //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// // ctor, dtor /////////////////////////////////////////////////////////////////////////////// cObjectPoolBase::cObjectPoolBase(int objSize, int chunkSize) : mObjectSize(objSize), mChunkSize(chunkSize), mpNextFree(0) { } cObjectPoolBase::~cObjectPoolBase() { //TODO -- assert that the number of instances left are 0. Clear(); } /////////////////////////////////////////////////////////////////////////////// // AllocNewChunk /////////////////////////////////////////////////////////////////////////////// void cObjectPoolBase::AllocNewChunk() { ASSERT(mpNextFree == 0); int size = mObjectSize * mChunkSize; char* pBlock = (char*)mBlockList.Allocate(size); char* pLast = pBlock + size - mObjectSize; for(char* pc = pBlock; pc < pLast; pc += mObjectSize) { ((cLink*)pc)->mpNext = (cLink*)(pc + mObjectSize); } ((cLink*)pLast)->mpNext = 0; mpNextFree = (cLink*)pBlock; }