// // The developer of the original code and/or files is Tripwire, Inc. // Portions created by Tripwire, Inc. are copyright (C) 2000 Tripwire, // Inc. Tripwire is a registered trademark of Tripwire, Inc. All rights // reserved. // // This program is free software. The contents of this file are subject // to the terms of the GNU General Public License as published by the // Free Software Foundation; either version 2 of the License, or (at your // option) any later version. You may redistribute it and/or modify it // only in compliance with the GNU General Public License. // // This program is distributed in the hope that it will be useful. // However, this program is distributed AS-IS WITHOUT ANY // WARRANTY; INCLUDING THE IMPLIED WARRANTY OF MERCHANTABILITY OR FITNESS // FOR A PARTICULAR PURPOSE. Please see the GNU General Public License // for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, // USA. // // Nothing in the GNU General Public License or any other license to use // the code or files shall permit you to use Tripwire's trademarks, // service marks, or other intellectual property without Tripwire's // prior written consent. // // If you have any questions, please contact Tripwire, Inc. at either // info@tripwire.org or www.tripwire.org. // /////////////////////////////////////////////////////////////////////////////// // UserString.h -- A single point of access for all strings that will be // displayed to the end user. This implementation is intended to ease // any future localization efforts. /////////////////////////////////////////////////////////////////////////////// #ifndef __USERSTRING_H #define __USERSTRING_H #ifndef __DEBUG_H #include "core/debug.h" #endif #ifndef _MAP_ #include #endif /////////////////////////////////////////////////////////////////////////////// // class iUserString -- Abstract interface for retrieving User Strings /////////////////////////////////////////////////////////////////////////////// class iUserString { public: virtual ~iUserString() {} struct tStringPair { int id; TCHAR* string; }; // Select between the different localized string sets // for this product. Returns false if string not defined. virtual bool SelectStringSet(int setID) = 0; // Get the string from the localized string set virtual const TCHAR* GetString(int stringID) const = 0; // Clear all strings in specified string set virtual void ClearStringSet(int id) = 0; // Add an array of string pairs to a string set. The pair array passed in // should terminate with an id of -1. If this string set contains string IDs // that already exist in the string set, they will "overwrite" the // the previous strings. // Note: We store only pointers to the string pairs so they must remain // around for as long as this class uses them. A static array defined at // compile time is perfect for this. virtual void AddStringSet(int setID, const tStringPair* pPairArray) = 0; // Add a single string. The above rules apply. virtual void AddString(int setID, int stringID, TCHAR* string) = 0; // singleton manipulation static iUserString* GetInstance(); static void SetInstance(iUserString* pInst); private: static iUserString* mpInstance; }; /////////////////////////////////////////////////////////////////////////////// // Macros useful for building UserString tables. /////////////////////////////////////////////////////////////////////////////// /* Example Use: static struct iUserString::tStringPair englishStrings[] = { USERSTRING(STR_HELLO_WORLD, "Hello World\n") USERSTRING(STR_OUT_OF_MEM, "Fatal Error: Out of memory.\n") USERSTRING_END() }; pUSMB->AddStringSet(LANG_USENGLISH, englishStrings); */ #define USERSTRING(id, str) { (id), _T(str) }, #define USERSTRING_END() { -1, _T("") } /////////////////////////////////////////////////////////////////////////////////////////////////// // inline implementation /////////////////////////////////////////////////////////////////////////////////////////////////// inline iUserString* iUserString::GetInstance() { ASSERT(mpInstance); return mpInstance; } inline void iUserString::SetInstance(iUserString* pInst) { mpInstance = pInst; } #ifdef _MSC_VER //#pragma warning(default:4786) #endif /* _MSC_VER */ #endif // __USERSTRING_H