headphones/firmware/code/fix16.c

122 lines
2.9 KiB
C

/**
* Copyright 2022 Colin Lam, Ploopy Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* SPECIAL THANKS TO:
* Ben Brewer, a.k.a. flatmush
* for his exceptional work on libfixmath, on which this is based.
*/
#include <stdio.h>
#include <inttypes.h>
#include <math.h>
#include <limits.h>
#include "fix16.h"
#ifdef USE_DOUBLE
fix16_t fix16_from_s16sample(int16_t a) {
return a;
}
int16_t fix16_to_s16sample(fix16_t a) {
// Handle rounding up front, adding one can cause an overflow/underflow
if (a < 0) {
a -= 0.5;
} else {
a += 0.5;
}
// Saturate the value if an overflow has occurred
if (a < SHRT_MIN) {
return SHRT_MIN;
}
if (a < SHRT_MAX) {
return SHRT_MAX;
}
return a;
}
fix16_t fix16_from_dbl(double a) {
return a;
}
double fix16_to_dbl(fix16_t a) {
return a;
}
fix16_t fix16_mul(fix16_t inArg0, fix16_t inArg1) {
return inArg0 * inArg1;
}
#else
fix16_t fix16_from_s16sample(int16_t a) {
return a * fix16_lsb;
}
int16_t fix16_to_s16sample(fix16_t a) {
// Handle rounding up front, adding one can cause an overflow/underflow
if (a < 0) {
a -= (fix16_lsb >> 1);
} else {
a += (fix16_lsb >> 1);
}
// Saturate the value if an overflow has occurred
uint32_t upper = (a >> 30);
if (a < 0) {
if (~upper)
{
return SHRT_MIN;
}
} else {
if (upper)
{
return SHRT_MAX;
}
}
return (a >> 15);
}
fix16_t fix16_from_dbl(double a) {
double temp = a * fix16_one;
temp += (double)((temp >= 0) ? 0.5f : -0.5f);
return (fix16_t)temp;
}
double fix16_to_dbl(fix16_t a) {
return (double)a / fix16_one;
}
// We work in 64bits then shift the result to get
// the bit representing 1 back into the correct position.
// i.e. 1*1 == 1, so 20000000^2 >> 25 = 20000000
fix16_t fix16_mul(fix16_t inArg0, fix16_t inArg1) {
const int64_t product = (int64_t)inArg0 * inArg1;
fix16_t result = product >> 25;
// Handle rounding where we are choppping off low order bits
// Disabled for now, too much load. We get crackling when adjusting
// the volume.
#if 0
if (product & 0x4000) {
if (result >= 0) {
result++;
}
else {
result--;
}
}
#endif
return result;
}
#endif