/** * Copyright 2022 Colin Lam, Ploopy Corporation * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * SPECIAL THANKS TO: * Ben Brewer, a.k.a. flatmush * for his exceptional work on libfixmath, on which this is based. */ #include #include #include #include #include "fix16.h" #ifdef USE_DOUBLE fix16_t fix16_from_s16sample(int16_t a) { return a; } int16_t fix16_to_s16sample(fix16_t a) { // Handle rounding up front, adding one can cause an overflow/underflow if (a < 0) { a -= 0.5; } else { a += 0.5; } // Saturate the value if an overflow has occurred if (a < SHRT_MIN) { return SHRT_MIN; } if (a < SHRT_MAX) { return SHRT_MAX; } return a; } fix16_t fix16_from_dbl(double a) { return a; } double fix16_to_dbl(fix16_t a) { return a; } fix16_t fix16_mul(fix16_t inArg0, fix16_t inArg1) { return inArg0 * inArg1; } #else /// @brief Produces a fixed point number from a 16-bit signed integer, normalized to ]-1,1[. /// @param a Signed 16-bit integer. /// @return A fixed point number in Q3.28 format, with input normalized to ]-1,1[. fix3_28_t norm_fix3_28_from_s16sample(int16_t a) { /* So, we're using a Q3.28 fixed point system here, and we want the incoming audio signal to be represented as a number between -1 and 1. To do this, we need the 16-bit value to map to the 28-bit right-of-decimal field in our fixed point number. 28-16 = 12, so we shift the incoming value by that much to covert it to the desired Q3.28 format and do the normalization all in one go. */ return (fix3_28_t)a << 12; } /// @brief Convert fixed point samples into signed integer. Used to convert /// calculated sample to one that the DAC can understand. /// @param a /// @return Signed 16-bit integer. int16_t norm_fix3_28_to_s16sample(fix3_28_t a) { // Handle rounding up front, adding one can cause an overflow/underflow // It's not clear exactly how this works, so we'll disable it for now. /* if (a < 0) { a -= (fix16_lsb >> 1); } else { a += (fix16_lsb >> 1); } */ // Saturate the value if an overflow has occurred uint32_t upper = (a >> 30); if (a < 0) { if (~upper) { return SHRT_MIN; } } else { if (upper) { return SHRT_MAX; } } /* When we converted the USB audio sample to a fixed point number, we applied a normalization, or a gain of 1/65536. To convert it back, we can undo that by shifting it back by the same amount we shifted it in the first place. */ return (a >> 12); } fix3_28_t fix3_28_from_dbl(double a) { double temp = a * fix16_one; temp += (double)((temp >= 0) ? 0.5f : -0.5f); return (fix3_28_t)temp; } /// @brief Multiplies two fixed point numbers in Q3.28 format together. /// @param inArg0 Q3.28 format fixed point number. /// @param inArg1 Q3.28 format fixed point number. /// @return A Q3.28 fixed point number that represents the truncated result of inArg0 x inArg1. fix3_28_t fix16_mul(fix3_28_t inArg0, fix3_28_t inArg1) { const int64_t product = (int64_t)inArg0 * inArg1; /* Since we're expecting 2 Q3.28 numbers, the multiplication result should be a Q7.56 number. To bring this number back to the right order of magnitude, we need to shift it to the right by 28. */ fix3_28_t result = product >> 28; // Handle rounding where we are choppping off low order bits // Disabled for now, too much load. We get crackling when adjusting // the volume. #if 0 if (product & 0x4000) { if (result >= 0) { result++; } else { result--; } } #endif return result; } #endif