/** * Copyright 2022 Colin Lam, Ploopy Corporation * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * SPECIAL THANKS TO: * Ben Brewer, a.k.a. flatmush * for his exceptional work on libfixmath, on which this is based. */ #include #include #include #include #include "fix16.h" /// @brief Produces a fixed point number from a 16-bit signed integer, normalized to ]-1,1[. /// @param a Signed 16-bit integer. /// @return A fixed point number in Q3.28 format, with input normalized to ]-1,1[. static inline fix3_28_t norm_fix3_28_from_s16sample(int16_t a) { /* So, we're using a Q3.28 fixed point system here, and we want the incoming audio signal to be represented as a number between -1 and 1. To do this, we need the 16-bit value to map to the 28-bit right-of-decimal field in our fixed point number. 28-16 = 12 + the sign bit = 13, so we shift the incoming value by that much to covert it to the desired Q3.28 format and do the normalization all in one go. */ return (fix3_28_t)a << 13; } /// @brief Convert fixed point samples into signed integer. Used to convert /// calculated sample to one that the DAC can understand. /// @param a /// @return Signed 16-bit integer. static inline int32_t norm_fix3_28_to_s16sample(fix3_28_t a) { // Handle rounding up front, adding one can cause an overflow/underflow // It's not clear exactly how this works, so we'll disable it for now. /* if (a < 0) { a -= (fix16_lsb >> 1); } else { a += (fix16_lsb >> 1); } */ // Saturate the value if an overflow has occurred uint32_t upper = (a >> 29); if (a < 0) { if (~upper) { return 0xff800000; } } else { if (upper) { return 0x00efffff; } } /* When we converted the USB audio sample to a fixed point number, we applied a normalization, or a gain of 1/65536. To convert it back, we can undo that by shifting it but we output 24bts, so the shift is reduced. */ return (a >> 6); } static inline fix3_28_t fix3_28_from_flt(float a) { float temp = a * fix16_one; temp += ((temp >= 0) ? 0.5f : -0.5f); return (fix3_28_t)temp; } static inline fix3_28_t fix3_28_from_dbl(double a) { double temp = a * fix16_one; temp += (double)((temp >= 0) ? 0.5f : -0.5f); return (fix3_28_t)temp; } /// @brief Multiplies two fixed point numbers in Q3.28 format together. /// @param inArg0 Q3.28 format fixed point number. /// @param inArg1 Q3.28 format fixed point number. /// @return A Q3.28 fixed point number that represents the truncated result of inArg0 x inArg1. static inline fix3_28_t fix16_mul(fix3_28_t inArg0, fix3_28_t inArg1) { int32_t A = (inArg0 >> 14), C = (inArg1 >> 14); uint32_t B = (inArg0 & 0x3FFF), D = (inArg1 & 0x3FFF); int32_t AC = A*C; int32_t AD_CB = A*D + C*B; int32_t product_hi = AC + (AD_CB >> 14); #if HANDLE_CARRY // Handle carry from lower bits to upper part of result. uint32_t BD = B*D; uint32_t ad_cb_temp = AD_CB << 14; uint32_t product_lo = BD + ad_cb_temp; if (product_lo < BD) product_hi++; #endif return product_hi; }