Shift up the samples into -1..1, not much different, but we get an extra bit of resolution at the low end.
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@ -32,11 +32,11 @@ static inline fix3_28_t norm_fix3_28_from_s16sample(int16_t a) {
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/* So, we're using a Q3.28 fixed point system here, and we want the incoming
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/* So, we're using a Q3.28 fixed point system here, and we want the incoming
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audio signal to be represented as a number between -1 and 1. To do this,
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audio signal to be represented as a number between -1 and 1. To do this,
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we need the 16-bit value to map to the 28-bit right-of-decimal field in
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we need the 16-bit value to map to the 28-bit right-of-decimal field in
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our fixed point number. 28-16 = 12, so we shift the incoming value by
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our fixed point number. 28-16 = 12 + the sign bit = 13, so we shift the
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that much to covert it to the desired Q3.28 format and do the normalization
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incoming value by that much to covert it to the desired Q3.28 format and
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all in one go.
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do the normalization all in one go.
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*/
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*/
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return (fix3_28_t)a << 12;
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return (fix3_28_t)a << 13;
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}
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}
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/// @brief Convert fixed point samples into signed integer. Used to convert
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/// @brief Convert fixed point samples into signed integer. Used to convert
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@ -69,7 +69,7 @@ static inline int32_t norm_fix3_28_to_s16sample(fix3_28_t a) {
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/* When we converted the USB audio sample to a fixed point number, we applied
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/* When we converted the USB audio sample to a fixed point number, we applied
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a normalization, or a gain of 1/65536. To convert it back, we can undo that
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a normalization, or a gain of 1/65536. To convert it back, we can undo that
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by shifting it but we output 24bts, so the shift is reduced. */
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by shifting it but we output 24bts, so the shift is reduced. */
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return (a >> 5);
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return (a >> 6);
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}
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}
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static inline fix3_28_t fix3_28_from_flt(float a) {
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static inline fix3_28_t fix3_28_from_flt(float a) {
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