158 lines
4.8 KiB
JavaScript
158 lines
4.8 KiB
JavaScript
import logger from '@/logging'
|
|
import _ from 'lodash'
|
|
|
|
export default {
|
|
namespaced: true,
|
|
state: {
|
|
tracks: [],
|
|
currentIndex: -1,
|
|
ended: true,
|
|
previousQueue: null
|
|
},
|
|
mutations: {
|
|
reset (state) {
|
|
state.tracks = []
|
|
state.currentIndex = -1
|
|
state.ended = true
|
|
state.previousQueue = null
|
|
},
|
|
currentIndex (state, value) {
|
|
state.currentIndex = value
|
|
},
|
|
ended (state, value) {
|
|
state.ended = value
|
|
},
|
|
splice (state, {start, size}) {
|
|
state.tracks.splice(start, size)
|
|
},
|
|
tracks (state, value) {
|
|
state.tracks = value
|
|
},
|
|
insert (state, {track, index}) {
|
|
state.tracks.splice(index, 0, track)
|
|
},
|
|
reorder (state, {oldIndex, newIndex}) {
|
|
// called when the user uses drag / drop to reorder
|
|
// tracks in queue
|
|
if (oldIndex === state.currentIndex) {
|
|
state.currentIndex = newIndex
|
|
return
|
|
}
|
|
if (oldIndex < state.currentIndex && newIndex >= state.currentIndex) {
|
|
// item before was moved after
|
|
state.currentIndex -= 1
|
|
}
|
|
if (oldIndex > state.currentIndex && newIndex <= state.currentIndex) {
|
|
// item after was moved before
|
|
state.currentIndex += 1
|
|
}
|
|
}
|
|
},
|
|
getters: {
|
|
currentTrack: state => {
|
|
return state.tracks[state.currentIndex]
|
|
},
|
|
hasNext: state => {
|
|
return state.currentIndex < state.tracks.length - 1
|
|
},
|
|
isEmpty: state => state.tracks.length === 0
|
|
},
|
|
actions: {
|
|
append ({commit, state, dispatch}, {track, index, skipPlay}) {
|
|
index = index || state.tracks.length
|
|
if (index > state.tracks.length - 1) {
|
|
// we simply push to the end
|
|
commit('insert', {track, index: state.tracks.length})
|
|
} else {
|
|
// we insert the track at given position
|
|
commit('insert', {track, index})
|
|
}
|
|
if (!skipPlay) {
|
|
dispatch('resume')
|
|
}
|
|
},
|
|
|
|
appendMany ({state, dispatch}, {tracks, index}) {
|
|
logger.default.info('Appending many tracks to the queue', tracks.map(e => { return e.title }))
|
|
if (state.tracks.length === 0) {
|
|
index = 0
|
|
} else {
|
|
index = index || state.tracks.length
|
|
}
|
|
tracks.forEach((t) => {
|
|
dispatch('append', {track: t, index: index, skipPlay: true})
|
|
index += 1
|
|
})
|
|
dispatch('resume')
|
|
},
|
|
|
|
cleanTrack ({state, dispatch, commit}, index) {
|
|
// are we removing current playin track
|
|
let current = index === state.currentIndex
|
|
if (current) {
|
|
dispatch('player/stop', null, {root: true})
|
|
}
|
|
commit('splice', {start: index, size: 1})
|
|
if (index < state.currentIndex) {
|
|
commit('currentIndex', state.currentIndex - 1)
|
|
}
|
|
if (current) {
|
|
// we play next track, which now have the same index
|
|
dispatch('currentIndex', index)
|
|
}
|
|
},
|
|
|
|
resume ({state, dispatch, rootState}) {
|
|
if (state.ended | rootState.player.errored) {
|
|
dispatch('next')
|
|
}
|
|
},
|
|
previous ({state, dispatch, rootState}) {
|
|
if (state.currentIndex > 0 && rootState.player.currentTime < 3) {
|
|
dispatch('currentIndex', state.currentIndex - 1)
|
|
} else {
|
|
dispatch('currentIndex', state.currentIndex)
|
|
}
|
|
},
|
|
next ({state, dispatch, commit, rootState}) {
|
|
if (rootState.player.looping === 2 && state.currentIndex >= state.tracks.length - 1) {
|
|
logger.default.info('Going back to the beginning of the queue')
|
|
return dispatch('currentIndex', 0)
|
|
} else {
|
|
if (state.currentIndex < state.tracks.length - 1) {
|
|
logger.default.debug('Playing next track')
|
|
return dispatch('currentIndex', state.currentIndex + 1)
|
|
} else {
|
|
commit('ended', true)
|
|
}
|
|
}
|
|
},
|
|
currentIndex ({commit, state, rootState, dispatch}, index) {
|
|
commit('ended', false)
|
|
commit('player/currentTime', 0, {root: true})
|
|
commit('player/playing', true, {root: true})
|
|
commit('player/errored', false, {root: true})
|
|
commit('currentIndex', index)
|
|
if (state.tracks.length - index <= 2 && rootState.radios.running) {
|
|
dispatch('radios/populateQueue', null, {root: true})
|
|
}
|
|
},
|
|
clean ({dispatch, commit}) {
|
|
dispatch('radios/stop', null, {root: true})
|
|
dispatch('player/stop', null, {root: true})
|
|
commit('tracks', [])
|
|
dispatch('currentIndex', -1)
|
|
// so we replay automatically on next track append
|
|
commit('ended', true)
|
|
},
|
|
shuffle ({dispatch, commit, state}) {
|
|
let toKeep = state.tracks.slice(0, state.currentIndex + 1)
|
|
let toShuffle = state.tracks.slice(state.currentIndex + 1)
|
|
let shuffled = toKeep.concat(_.shuffle(toShuffle))
|
|
commit('player/currentTime', 0, {root: true})
|
|
commit('tracks', [])
|
|
dispatch('appendMany', {tracks: shuffled})
|
|
}
|
|
}
|
|
}
|