226 lines
6.5 KiB
Vue
226 lines
6.5 KiB
Vue
<template>
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<i />
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</template>
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<script>
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import {mapState} from 'vuex'
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import _ from '@/lodash'
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import url from '@/utils/url'
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import {Howl} from 'howler'
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import axios from 'axios'
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// import logger from '@/logging'
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export default {
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props: {
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track: {type: Object},
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isCurrent: {type: Boolean, default: false},
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startTime: {type: Number, default: 0},
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autoplay: {type: Boolean, default: false}
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},
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data () {
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return {
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trackData: this.track,
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sourceErrors: 0,
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sound: null,
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isUpdatingTime: false,
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progressInterval: null
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}
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},
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mounted () {
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let self = this
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if (!this.trackData.uploads.length || this.trackData.uploads.length === 0) {
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// we don't have upload informations for this track, we need to fetch it
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axios.get(`tracks/${this.trackData.id}/`).then((response) => {
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self.trackData = response.data
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self.setupSound()
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}, error => {
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self.$emit('errored', {})
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})
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} else {
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this.setupSound()
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}
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},
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destroyed () {
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this.observeProgress(false)
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this.sound.unload()
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},
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computed: {
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...mapState({
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playing: state => state.player.playing,
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currentTime: state => state.player.currentTime,
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duration: state => state.player.duration,
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volume: state => state.player.volume,
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looping: state => state.player.looping
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}),
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srcs: function () {
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let sources = this.trackData.uploads.map(u => {
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return {
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type: u.extension,
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url: this.$store.getters['instance/absoluteUrl'](u.listen_url),
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}
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})
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// We always add a transcoded MP3 src at the end
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// because transcoding is expensive, but we want browsers that do
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// not support other codecs to be able to play it :)
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sources.push({
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type: 'mp3',
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url: url.updateQueryString(
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this.$store.getters['instance/absoluteUrl'](this.trackData.listen_url),
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'to',
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'mp3'
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)
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})
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if (this.$store.state.auth.authenticated) {
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// we need to send the token directly in url
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// so authentication can be checked by the backend
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// because for audio files we cannot use the regular Authentication
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// header
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sources.forEach(e => {
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e.url = url.updateQueryString(e.url, 'jwt', this.$store.state.auth.token)
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})
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}
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return sources
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},
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updateProgressThrottled () {
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return _.throttle(this.updateProgress, 250)
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}
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},
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methods: {
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setupSound () {
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let self = this
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this.sound = new Howl({
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src: this.srcs.map((s) => { return s.url }),
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format: this.srcs.map((s) => { return s.type }),
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autoplay: false,
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loop: false,
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html5: true,
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preload: true,
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volume: this.volume,
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onend: function () {
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self.ended()
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},
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onunlock: function () {
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if (this.$store.state.player.playing) {
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self.sound.play()
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}
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},
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onload: function () {
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self.$store.commit('player/isLoadingAudio', false)
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self.$store.commit('player/resetErrorCount')
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self.$store.commit('player/errored', false)
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self.$store.commit('player/duration', self.sound.duration())
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let node = self.sound._sounds[0]._node;
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node.addEventListener('progress', () => {
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self.updateBuffer(node)
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})
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},
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onloaderror: function (sound, error) {
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console.log('Error while playing:', sound, error)
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self.$emit('errored', {sound, error})
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},
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})
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if (this.autoplay) {
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self.$store.commit('player/isLoadingAudio', true)
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this.sound.play()
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this.$store.commit('player/playing', true)
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this.observeProgress(true)
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}
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},
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updateBuffer (node) {
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// from https://github.com/goldfire/howler.js/issues/752#issuecomment-372083163
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let range = 0;
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let bf = node.buffered;
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let time = node.currentTime;
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try {
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while(!(bf.start(range) <= time && time <= bf.end(range))) {
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range += 1;
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}
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} catch (IndexSizeError) {
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return
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}
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let loadPercentage
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let start = bf.start(range)
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let end = bf.end(range)
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if (range === 0) {
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// easy case, no user-seek
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let loadStartPercentage = start / node.duration;
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let loadEndPercentage = end / node.duration;
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loadPercentage = loadEndPercentage - loadStartPercentage;
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} else {
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let loaded = end - start
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let remainingToLoad = node.duration - start
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// user seeked a specific position in the audio, our progress must be
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// computed based on the remaining portion of the track
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loadPercentage = loaded / remainingToLoad;
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}
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this.$store.commit('player/bufferProgress', loadPercentage * 100)
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},
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updateProgress: function () {
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this.isUpdatingTime = true
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if (this.sound && this.sound.state() === 'loaded') {
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this.$store.dispatch('player/updateProgress', this.sound.seek())
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this.updateBuffer(this.sound._sounds[0]._node)
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}
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},
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observeProgress: function (enable) {
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let self = this
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if (enable) {
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if (self.progressInterval) {
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clearInterval(self.progressInterval)
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}
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self.progressInterval = setInterval(() => {
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self.updateProgress()
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}, 1000)
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} else {
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clearInterval(self.progressInterval)
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}
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},
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setCurrentTime (t) {
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if (t < 0 | t > this.duration) {
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return
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}
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if (t === this.sound.seek()) {
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return
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}
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if (t === 0) {
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this.updateProgressThrottled.cancel()
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}
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this.sound.seek(t)
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},
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ended: function () {
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let onlyTrack = this.$store.state.queue.tracks.length === 1
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if (this.looping === 1 || (onlyTrack && this.looping === 2)) {
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this.sound.seek(0)
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this.sound.play()
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} else {
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this.$store.dispatch('player/trackEnded', this.trackData)
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}
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}
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},
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watch: {
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playing: function (newValue) {
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if (newValue === true) {
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this.sound.play()
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} else {
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this.sound.pause()
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}
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this.observeProgress(newValue)
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},
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volume: function (newValue) {
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this.sound.volume(newValue)
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},
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currentTime (newValue) {
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if (!this.isUpdatingTime) {
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this.setCurrentTime(newValue)
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}
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this.isUpdatingTime = false
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}
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}
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}
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</script>
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<!-- Add "scoped" attribute to limit CSS to this component only -->
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<style scoped>
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</style>
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