funkwhale/front/src/components/audio/Track.vue

226 lines
6.5 KiB
Vue

<template>
<i />
</template>
<script>
import {mapState} from 'vuex'
import _ from '@/lodash'
import url from '@/utils/url'
import {Howl} from 'howler'
import axios from 'axios'
// import logger from '@/logging'
export default {
props: {
track: {type: Object},
isCurrent: {type: Boolean, default: false},
startTime: {type: Number, default: 0},
autoplay: {type: Boolean, default: false}
},
data () {
return {
trackData: this.track,
sourceErrors: 0,
sound: null,
isUpdatingTime: false,
progressInterval: null
}
},
mounted () {
let self = this
if (!this.trackData.uploads.length || this.trackData.uploads.length === 0) {
// we don't have upload informations for this track, we need to fetch it
axios.get(`tracks/${this.trackData.id}/`).then((response) => {
self.trackData = response.data
self.setupSound()
}, error => {
self.$emit('errored', {})
})
} else {
this.setupSound()
}
},
destroyed () {
this.observeProgress(false)
this.sound.unload()
},
computed: {
...mapState({
playing: state => state.player.playing,
currentTime: state => state.player.currentTime,
duration: state => state.player.duration,
volume: state => state.player.volume,
looping: state => state.player.looping
}),
srcs: function () {
let sources = this.trackData.uploads.map(u => {
return {
type: u.extension,
url: this.$store.getters['instance/absoluteUrl'](u.listen_url),
}
})
// We always add a transcoded MP3 src at the end
// because transcoding is expensive, but we want browsers that do
// not support other codecs to be able to play it :)
sources.push({
type: 'mp3',
url: url.updateQueryString(
this.$store.getters['instance/absoluteUrl'](this.trackData.listen_url),
'to',
'mp3'
)
})
if (this.$store.state.auth.authenticated) {
// we need to send the token directly in url
// so authentication can be checked by the backend
// because for audio files we cannot use the regular Authentication
// header
sources.forEach(e => {
e.url = url.updateQueryString(e.url, 'jwt', this.$store.state.auth.token)
})
}
return sources
},
updateProgressThrottled () {
return _.throttle(this.updateProgress, 250)
}
},
methods: {
setupSound () {
let self = this
this.sound = new Howl({
src: this.srcs.map((s) => { return s.url }),
format: this.srcs.map((s) => { return s.type }),
autoplay: false,
loop: false,
html5: true,
preload: true,
volume: this.volume,
onend: function () {
self.ended()
},
onunlock: function () {
if (this.$store.state.player.playing) {
self.sound.play()
}
},
onload: function () {
self.$store.commit('player/isLoadingAudio', false)
self.$store.commit('player/resetErrorCount')
self.$store.commit('player/errored', false)
self.$store.commit('player/duration', self.sound.duration())
let node = self.sound._sounds[0]._node;
node.addEventListener('progress', () => {
self.updateBuffer(node)
})
},
onloaderror: function (sound, error) {
console.log('Error while playing:', sound, error)
self.$emit('errored', {sound, error})
},
})
if (this.autoplay) {
self.$store.commit('player/isLoadingAudio', true)
this.sound.play()
this.$store.commit('player/playing', true)
this.observeProgress(true)
}
},
updateBuffer (node) {
// from https://github.com/goldfire/howler.js/issues/752#issuecomment-372083163
let range = 0;
let bf = node.buffered;
let time = node.currentTime;
try {
while(!(bf.start(range) <= time && time <= bf.end(range))) {
range += 1;
}
} catch (IndexSizeError) {
return
}
let loadPercentage
let start = bf.start(range)
let end = bf.end(range)
if (range === 0) {
// easy case, no user-seek
let loadStartPercentage = start / node.duration;
let loadEndPercentage = end / node.duration;
loadPercentage = loadEndPercentage - loadStartPercentage;
} else {
let loaded = end - start
let remainingToLoad = node.duration - start
// user seeked a specific position in the audio, our progress must be
// computed based on the remaining portion of the track
loadPercentage = loaded / remainingToLoad;
}
this.$store.commit('player/bufferProgress', loadPercentage * 100)
},
updateProgress: function () {
this.isUpdatingTime = true
if (this.sound && this.sound.state() === 'loaded') {
this.$store.dispatch('player/updateProgress', this.sound.seek())
this.updateBuffer(this.sound._sounds[0]._node)
}
},
observeProgress: function (enable) {
let self = this
if (enable) {
if (self.progressInterval) {
clearInterval(self.progressInterval)
}
self.progressInterval = setInterval(() => {
self.updateProgress()
}, 1000)
} else {
clearInterval(self.progressInterval)
}
},
setCurrentTime (t) {
if (t < 0 | t > this.duration) {
return
}
if (t === this.sound.seek()) {
return
}
if (t === 0) {
this.updateProgressThrottled.cancel()
}
this.sound.seek(t)
},
ended: function () {
let onlyTrack = this.$store.state.queue.tracks.length === 1
if (this.looping === 1 || (onlyTrack && this.looping === 2)) {
this.sound.seek(0)
this.sound.play()
} else {
this.$store.dispatch('player/trackEnded', this.trackData)
}
}
},
watch: {
playing: function (newValue) {
if (newValue === true) {
this.sound.play()
} else {
this.sound.pause()
}
this.observeProgress(newValue)
},
volume: function (newValue) {
this.sound.volume(newValue)
},
currentTime (newValue) {
if (!this.isUpdatingTime) {
this.setCurrentTime(newValue)
}
this.isUpdatingTime = false
}
}
}
</script>
<!-- Add "scoped" attribute to limit CSS to this component only -->
<style scoped>
</style>