Move track playing logic to usePlayer and useSound

This commit is contained in:
wvffle 2022-07-03 23:18:56 +00:00 committed by Georg Krause
parent 54a33cd14e
commit a43059899c
6 changed files with 460 additions and 447 deletions

View File

@ -1,20 +1,15 @@
<script setup lang="ts">
// TODO (wvffle): Move most of this stufff to usePlayer
import { Track } from '~/types'
import { useStore } from '~/store'
import { Howl, Howler } from 'howler'
import axios from 'axios'
import { Howler } from 'howler'
import VolumeControl from './VolumeControl.vue'
import TrackFavoriteIcon from '~/components/favorites/TrackFavoriteIcon.vue'
import TrackPlaylistIcon from '~/components/playlists/TrackPlaylistIcon.vue'
import onKeyboardShortcut from '~/composables/onKeyboardShortcut'
import { ref, computed, watch, onMounted, onBeforeUnmount, watchEffect } from 'vue'
import { useTimeoutFn, useIntervalFn } from '@vueuse/core'
import { computed, onMounted } from 'vue'
import { useGettext } from 'vue3-gettext'
import useQueue from '~/composables/audio/useQueue'
import usePlayer from '~/composables/audio/usePlayer'
import useTrackSources, { TrackSource } from '~/composables/audio/useTrackSources'
import useSoundCache from '~/composables/audio/useSoundCache'
const store = useStore()
const { $pgettext } = useGettext()
@ -40,12 +35,12 @@ const {
playing,
loading: isLoadingAudio,
looping,
duration,
currentTime,
progress,
durationFormatted,
currentTimeFormatted,
bufferProgress,
currentTime,
toggleMute,
seek,
togglePlayback,
resume,
@ -57,7 +52,7 @@ onKeyboardShortcut('e', toggleMobilePlayer)
onKeyboardShortcut('p', togglePlayback)
onKeyboardShortcut('s', shuffle)
onKeyboardShortcut('q', () => store.dispatch('queue/clean'))
onKeyboardShortcut('m', () => store.dispatch('player/toggleMute'))
onKeyboardShortcut('m', () => toggleMute)
onKeyboardShortcut('l', () => store.commit('player/toggleLooping'))
onKeyboardShortcut('f', () => store.dispatch('favorites/toggle', currentTrack.value?.id))
onKeyboardShortcut('escape', () => store.commit('ui/queueFocused', null))
@ -73,43 +68,6 @@ onKeyboardShortcut(['shift', 'left'], () => seek(-30), true)
onKeyboardShortcut(['ctrl', 'shift', 'left'], previous, true)
onKeyboardShortcut(['ctrl', 'shift', 'right'], next, true)
const currentSound = ref()
const isUpdatingTime = ref(false)
const preloadDelay = ref(15)
const isListeningSubmitted = ref()
const soundId = ref()
const nextTrackPreloaded = ref(false)
const maxPreloaded = ref(3)
const soundCache = useSoundCache(maxPreloaded)
const updateProgress = () => {
isUpdatingTime.value = true
if (currentSound.value?.state() === 'loaded') {
const time = currentSound.value.seek()
const duration = currentSound.value.duration()
store.dispatch('player/updateProgress', time)
updateBuffer(currentSound.value._sounds[0]._node)
const toPreload = store.state.queue.tracks[currentIndex.value + 1]
if (!nextTrackPreloaded.value && toPreload && !soundCache.has(toPreload.id) && (time > preloadDelay.value || duration - time < 30)) {
getSound(toPreload)
nextTrackPreloaded.value = true
}
if (time > duration / 2) {
if (!isListeningSubmitted.value) {
store.dispatch('player/trackListened', currentTrack.value)
isListeningSubmitted.value = true
}
}
}
}
// const updateProgressThrottled = useThrottleFn(updateProgress, 50)
const labels = computed(() => ({
audioPlayer: $pgettext('Sidebar/Player/Hidden text', 'Media player'),
previous: $pgettext('Sidebar/Player/Icon.Tooltip', 'Previous track'),
@ -127,266 +85,15 @@ const labels = computed(() => ({
addArtistContentFilter: $pgettext('Sidebar/Player/Icon.Tooltip/Verb', 'Hide content from this artist…')
}))
// Preloading
const { start: loadCurrentTrack, stop: cancelLoadingCurrentTrack } = useTimeoutFn(
(track, oldValue) => loadSound(track as Track, oldValue as Track),
100,
{ immediate: false }
) as { start: (a: Track, b: Track) => unknown, stop: () => void }
watch(currentTrack, (track, oldValue) => {
nextTrackPreloaded.value = false
cancelLoadingCurrentTrack()
currentSound.value?.pause()
store.commit('player/isLoadingAudio', true)
loadCurrentTrack(track, oldValue)
})
const observeProgress = ref(false)
useIntervalFn(() => observeProgress.value && updateProgress(), 1000)
watch(playing, async (isPlaying) => {
if (currentSound.value) {
if (isPlaying) {
soundId.value = currentSound.value.play(soundId.value)
} else {
currentSound.value.pause(soundId.value)
}
} else {
await loadSound(currentTrack.value)
}
observeProgress.value = isPlaying
})
const setCurrentTime = (time: number) => {
if (time < 0 || time > duration.value) {
return
}
if (!currentSound.value?._sounds[0] || time === currentSound.value.seek()) {
return
}
// if (time === 0) {
// this.updateProgressThrottled.cancel()
// }
currentSound.value.seek(time)
// If player is paused update progress immediately to ensure updated UI
if (!playing.value) {
updateProgress()
}
currentTime.value = time
}
watchEffect(() => {
if (!isUpdatingTime.value) {
setCurrentTime(currentTime.value)
isUpdatingTime.value = false
}
})
onMounted(() => {
// TODO (wvffle): Check if it is needed
store.dispatch('player/updateProgress', 0)
// TODO (wvffle): Check if it is needed
store.commit('player/playing', false)
// TODO (wvffle): Check if it is needed
store.commit('player/isLoadingAudio', false)
// TODO (wvffle): Check if it is needed
Howler.unload() // clear existing cache, if any
// TODO (wvffle): Check if it is needed
nextTrackPreloaded.value = false
// Cache sound if we have currentTrack available
if (currentTrack.value) {
getSound(currentTrack.value)
}
})
onBeforeUnmount(() => {
observeProgress.value = false
})
const getSound = (trackData: Track) => {
const cached = soundCache.get(trackData.id)
if (cached) {
return cached.sound
}
const srcs: TrackSource[] = useTrackSources(trackData)
const sound: Howl = new Howl({
src: srcs.map((source) => source.url),
format: srcs.map((source) => source.type),
autoplay: false,
loop: false,
html5: true,
preload: true,
onend () {
const onlyTrack = store.state.queue.tracks.length === 1
if (looping.value === 1 || (onlyTrack && looping.value === 2)) {
currentSound.value.seek(0)
store.dispatch('player/updateProgress', 0)
soundId.value = currentSound.value.play(soundId.value)
} else {
store.dispatch('player/trackEnded', currentTrack.value)
}
},
onunlock () {
if (store.state.player.playing && currentSound.value) {
soundId.value = currentSound.value.play(soundId.value)
}
},
onload () {
const node = (sound as any)._sounds[0]._node as HTMLAudioElement
node.addEventListener('progress', () => {
if (sound !== currentSound.value) {
return
}
updateBuffer(node)
})
},
onplay () {
if (this !== currentSound.value) {
return (this as any).stop()
}
const time = currentSound.value.seek()
const duration = currentSound.value.duration()
if (time <= duration / 2) {
isListeningSubmitted.value = false
}
store.commit('player/isLoadingAudio', false)
store.commit('player/resetErrorCount')
store.commit('player/errored', false)
store.commit('player/duration', sound.duration())
},
onplayerror (soundId, error) {
console.log('play error', soundId, error)
},
onloaderror (soundId, error) {
console.log('load error', soundId, error)
soundCache.delete(trackData.id)
sound.unload()
if (this !== currentSound.value) {
return
}
console.error('Error while playing:', soundId, error)
handleError()
}
})
soundCache.set(trackData.id, {
id: trackData.id,
date: new Date(),
sound
})
return sound
}
const getTrack = async (trackData: Track) => {
// use previously fetched trackData
if (trackData.uploads.length) {
return trackData
}
// we don't have any information for this track, we need to fetch it
return axios.get(`tracks/${trackData.id}/`)
.then(response => response.data, () => null)
}
const handleError = () => {
store.commit('player/isLoadingAudio', false)
store.dispatch('player/trackErrored')
}
const updateBuffer = (node: HTMLAudioElement) => {
// from https://github.com/goldfire/howler.js/issues/752#issuecomment-372083163
const { buffered, currentTime: time } = node
let range = 0
try {
while (buffered.start(range) >= time || time >= buffered.end(range)) {
range += 1
}
} catch (IndexSizeError) {
return
}
let loadPercentage
const start = buffered.start(range)
const end = buffered.end(range)
if (range === 0) {
// easy case, no user-seek
const loadStartPercentage = start / node.duration
const loadEndPercentage = end / node.duration
loadPercentage = loadEndPercentage - loadStartPercentage
} else {
const loaded = end - start
const remainingToLoad = node.duration - start
// user seeked a specific position in the audio, our progress must be
// computed based on the remaining portion of the track
loadPercentage = loaded / remainingToLoad
}
if (loadPercentage * 100 === bufferProgress.value) {
return
}
store.commit('player/bufferProgress', loadPercentage * 100)
}
const loadSound = async (trackData: Track, oldValue?: Track) => {
const oldSound = currentSound.value
if (oldSound && trackData !== oldValue) {
oldSound.stop(soundId.value)
soundId.value = null
}
if (!trackData) {
return
}
if (!isShuffling.value && trackData !== oldValue) {
trackData = await getTrack(trackData)
if (trackData == null) {
handleError()
}
currentSound.value = getSound(trackData)
// TODO (wvffle): #1777
soundId.value = currentSound.value.play()
store.commit('player/isLoadingAudio', true)
store.commit('player/errored', false)
store.commit('player/playing', true)
store.dispatch('player/updateProgress', 0)
observeProgress.value = true
}
}
const switchTab = () => {
store.commit('ui/queueFocused', store.state.ui.queueFocused === 'player' ? 'queue' : 'player')
}

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@ -1,72 +1,245 @@
import { computed, watchEffect } from "vue"
import { Track } from '~/types'
import { computed, watchEffect, ref, watch } from 'vue'
import { Howler } from 'howler'
import { useIntervalFn, useTimeoutFn } from '@vueuse/core'
import useQueue from '~/composables/audio/useQueue'
import useSound from '~/composables/audio/useSound'
import toLinearVolumeScale from '~/composables/audio/toLinearVolumeScale'
import store from "~/store"
import store from '~/store'
import axios from 'axios'
export default () => {
const looping = computed(() => store.state.player.looping)
const playing = computed(() => store.state.player.playing)
const loading = computed(() => store.state.player.isLoadingAudio)
const errored = computed(() => store.state.player.errored)
const focused = computed(() => store.state.ui.queueFocused === 'player')
const PRELOAD_DELAY = 15
// Volume
const volume = computed({
get: () => store.state.player.volume,
set: (value) => store.commit('player/volume', value)
})
const { currentSound, loadSound, onSoundProgress } = useSound()
const { isShuffling, currentTrack, currentIndex } = useQueue()
watchEffect(() => Howler.volume(toLinearVolumeScale(volume.value)))
const looping = computed(() => store.state.player.looping)
const playing = computed(() => store.state.player.playing)
const loading = computed(() => store.state.player.isLoadingAudio)
const errored = computed(() => store.state.player.errored)
const focused = computed(() => store.state.ui.queueFocused === 'player')
const mute = () => store.dispatch('player/mute')
const unmute = () => store.dispatch('player/unmute')
const toggleMute = () => store.dispatch('player/toggleMute')
// Cache sound if we have currentTrack available
if (currentTrack.value) {
loadSound(currentTrack.value)
}
// Time and duration
const duration = computed(() => store.state.player.duration)
const currentTime = computed(() => store.state.player.currentTime)
// Playing
const playTrack = async (track: Track, oldTrack?: Track) => {
const oldSound = currentSound.value
const durationFormatted = computed(() => store.getters['player/durationFormatted'])
const currentTimeFormatted = computed(() => store.getters['player/currentTimeFormatted'])
// TODO (wvffle): Move oldTrack to watcher
if (oldSound && track !== oldTrack) {
oldSound.stop()
}
// Progress
const progress = computed(() => store.getters['player/progress'])
const bufferProgress = computed(() => store.state.player.bufferProgress)
if (!track) {
return
}
// Controls
const pause = () => store.dispatch('player/pausePlayback')
const resume = () => store.dispatch('player/resumePlayback')
const { next } = useQueue()
const seek = (step: number) => {
// seek right
if (step > 0) {
if (currentTime.value + step < duration.value) {
store.dispatch('player/updateProgress', (currentTime.value + step))
} else {
next()
}
if (!isShuffling.value) {
if (!track.uploads.length) {
// we don't have any information for this track, we need to fetch it
track = await axios.get(`tracks/${track.id}/`)
.then(response => response.data, () => null)
}
if (track == null) {
store.commit('player/isLoadingAudio', false)
store.dispatch('player/trackErrored')
return
}
// seek left
const position = Math.max(currentTime.value + step, 0)
store.dispatch('player/updateProgress', position)
currentSound.value = loadSound(track)
// TODO (wvffle): #1777
currentSound.value.play()
store.commit('player/isLoadingAudio', true)
store.commit('player/errored', false)
store.commit('player/playing', true)
store.dispatch('player/updateProgress', 0)
}
}
const { start: loadTrack, stop: cancelLoading } = useTimeoutFn((track, oldTrack) => {
playTrack(track as Track, oldTrack as Track)
}, 100, { immediate: false }) as {
start: (a: Track, b: Track) => void
stop: () => void
}
watch(currentTrack, (track, oldTrack) => {
cancelLoading()
currentSound.value?.pause()
store.commit('player/isLoadingAudio', true)
loadTrack(track, oldTrack)
})
// Volume
const volume = computed({
get: () => store.state.player.volume,
set: (value) => store.commit('player/volume', value)
})
watchEffect(() => Howler.volume(toLinearVolumeScale(volume.value)))
const mute = () => store.dispatch('player/mute')
const unmute = () => store.dispatch('player/unmute')
const toggleMute = () => store.dispatch('player/toggleMute')
// Time and duration
const duration = computed(() => store.state.player.duration)
const currentTime = computed({
get: () => store.state.player.currentTime,
set: (time) => {
if (time < 0 || time > duration.value) {
return
}
if (!currentSound.value.getSource() || time === currentSound.value.seek()) {
return
}
currentSound.value.seek(time)
// If player is paused update progress immediately to ensure updated UI
if (!playing.value) {
progress.value = time
}
}
})
const durationFormatted = computed(() => store.getters['player/durationFormatted'])
const currentTimeFormatted = computed(() => store.getters['player/currentTimeFormatted'])
// Progress
const progress = computed({
get: () => store.getters['player/progress'],
set: (time) => {
if (currentSound.value?.state() === 'loaded') {
const duration = currentSound.value.duration()
store.dispatch('player/updateProgress', time)
currentSound.value._triggerSoundProgress()
const toPreload = store.state.queue.tracks[currentIndex.value + 1]
if (!nextTrackPreloaded.value && toPreload && (time > PRELOAD_DELAY || duration - time < 30)) {
loadSound(toPreload)
nextTrackPreloaded.value = true
}
if (time > duration / 2) {
if (!isListeningSubmitted.value) {
store.dispatch('player/trackListened', currentTrack.value)
isListeningSubmitted.value = true
}
}
}
}
})
const bufferProgress = computed(() => store.state.player.bufferProgress)
onSoundProgress((node: HTMLAudioElement) => {
// from https://github.com/goldfire/howler.js/issues/752#issuecomment-372083163
const { buffered, currentTime: time } = node
let range = 0
try {
while (buffered.start(range) >= time || time >= buffered.end(range)) {
range += 1
}
} catch (IndexSizeError) {
return
}
const togglePlayback = () => {
if (playing.value) return pause()
return resume()
let loadPercentage
const start = buffered.start(range)
const end = buffered.end(range)
if (range === 0) {
// easy case, no user-seek
const loadStartPercentage = start / node.duration
const loadEndPercentage = end / node.duration
loadPercentage = loadEndPercentage - loadStartPercentage
} else {
const loaded = end - start
const remainingToLoad = node.duration - start
// user seeked a specific position in the audio, our progress must be
// computed based on the remaining portion of the track
loadPercentage = loaded / remainingToLoad
}
return {
if (loadPercentage * 100 === bufferProgress.value) {
return
}
store.commit('player/bufferProgress', loadPercentage * 100)
})
const observeProgress = ref(false)
useIntervalFn(() => {
if (observeProgress.value && currentSound.value?.state() === 'loaded') {
progress.value = currentSound.value.seek()
}
}, 1000)
watch(playing, async (isPlaying) => {
if (currentSound.value) {
if (isPlaying) {
currentSound.value.play()
} else {
currentSound.value.pause()
}
} else {
await playTrack(currentTrack.value)
}
observeProgress.value = isPlaying
})
const isListeningSubmitted = ref(false)
const nextTrackPreloaded = ref(false)
watch(currentTrack, () => (nextTrackPreloaded.value = false))
// Controls
const pause = () => store.dispatch('player/pausePlayback')
const resume = () => store.dispatch('player/resumePlayback')
const { next } = useQueue()
const seek = (step: number) => {
// seek right
if (step > 0) {
if (currentTime.value + step < duration.value) {
store.dispatch('player/updateProgress', (currentTime.value + step))
} else {
next()
}
return
}
// seek left
const position = Math.max(currentTime.value + step, 0)
store.dispatch('player/updateProgress', position)
}
const togglePlayback = () => {
if (playing.value) return pause()
return resume()
}
export default () => {
return {
looping,
playing,
loading,
errored,
focused,
isListeningSubmitted,
playTrack,
volume,
mute,
@ -87,4 +260,4 @@ export default () => {
seek,
togglePlayback
}
}
}

View File

@ -8,85 +8,85 @@ import store from "~/store"
const { $pgettext } = gettext
export default () => {
const currentTrack = computed(() => store.getters['queue/currentTrack'])
const currentIndex = computed(() => store.state.queue.currentIndex)
const hasNext = computed(() => store.getters['queue/hasNext'])
const hasPrevious = computed(() => store.getters['queue/hasPrevious'])
const currentTrack = computed(() => store.getters['queue/currentTrack'])
const currentIndex = computed(() => store.state.queue.currentIndex)
const hasNext = computed(() => store.getters['queue/hasNext'])
const hasPrevious = computed(() => store.getters['queue/hasPrevious'])
const isEmpty = computed(() => store.getters['queue/isEmpty'])
whenever(isEmpty, () => Howler.unload())
const isEmpty = computed(() => store.getters['queue/isEmpty'])
whenever(isEmpty, () => Howler.unload())
const removeTrack = (index: number) => store.dispatch('queue/cleanTrack', index)
const clear = () => store.dispatch('queue/clean')
const removeTrack = (index: number) => store.dispatch('queue/cleanTrack', index)
const clear = () => store.dispatch('queue/clean')
const next = () => store.dispatch('queue/next')
const previous = () => store.dispatch('queue/previous')
const next = () => store.dispatch('queue/next')
const previous = () => store.dispatch('queue/previous')
const focused = computed(() => store.state.ui.queueFocused === 'queue')
const focused = computed(() => store.state.ui.queueFocused === 'queue')
//
// Track list
//
const tracksChangeBuffer = ref<Track[] | null>(null)
const tracks = computed<Track[]>({
get: () => store.state.queue.tracks,
set: (value) => (tracksChangeBuffer.value = value)
//
// Track list
//
const tracksChangeBuffer = ref<Track[] | null>(null)
const tracks = computed<Track[]>({
get: () => store.state.queue.tracks,
set: (value) => (tracksChangeBuffer.value = value)
})
const reorder = (oldIndex: number, newIndex: number) => {
store.commit('queue/reorder', {
tracks: tracksChangeBuffer.value ?? tracks.value,
oldIndex,
newIndex
})
const reorder = (oldIndex: number, newIndex: number) => {
store.commit('queue/reorder', {
tracks: tracksChangeBuffer.value ?? tracks.value,
oldIndex,
newIndex
tracksChangeBuffer.value = null
}
//
// Shuffle
//
const isShuffling = ref(false)
const forceShuffle = useThrottleFn(() => {
isShuffling.value = true
useTimeoutFn(async () => {
await store.dispatch('queue/shuffle')
store.commit('ui/addMessage', {
content: $pgettext('Content/Queue/Message', 'Queue shuffled!'),
date: new Date()
})
tracksChangeBuffer.value = null
isShuffling.value = false
}, 100)
})
const shuffle = useThrottleFn(() => {
if (isShuffling.value || isEmpty.value) {
return
}
//
// Shuffle
//
const isShuffling = ref(false)
return forceShuffle()
}, 101, false)
const forceShuffle = useThrottleFn(() => {
isShuffling.value = true
//
// Time left
//
const now = useNow()
const endsIn = useTimeAgo(computed(() => {
const seconds = sum(
tracks.value
.slice(currentIndex.value)
.map((track) => track.uploads?.[0]?.duration ?? 0)
)
useTimeoutFn(async () => {
await store.dispatch('queue/shuffle')
store.commit('ui/addMessage', {
content: $pgettext('Content/Queue/Message', 'Queue shuffled!'),
date: new Date()
})
isShuffling.value = false
}, 100)
})
const shuffle = useThrottleFn(() => {
if (isShuffling.value || isEmpty.value) {
return
}
return forceShuffle()
}, 101, false)
//
// Time left
//
const now = useNow()
const endsIn = useTimeAgo(computed(() => {
const seconds = sum(
tracks.value
.slice(currentIndex.value)
.map((track) => track.uploads?.[0]?.duration ?? 0)
)
const date = new Date(now.value)
date.setSeconds(date.getSeconds() + seconds)
return date
}))
const date = new Date(now.value)
date.setSeconds(date.getSeconds() + seconds)
return date
}))
export default () => {
return {
currentTrack,
currentIndex,

View File

@ -0,0 +1,148 @@
import { ref, computed } from "vue"
import { Track } from '~/types'
import { Howl } from 'howler'
import useTrackSources from '~/composables/audio/useTrackSources'
import useSoundCache from '~/composables/audio/useSoundCache'
import usePlayer from '~/composables/audio/usePlayer'
import store from "~/store"
import { createEventHook } from "@vueuse/core"
interface Sound {
id?: number
howl: Howl
stop: () => void
play: () => void
pause: () => void
state: () => 'unloaded' | 'loading' | 'loaded'
seek: (time?: number) => number
duration: () => number
getSource: () => boolean
_triggerSoundProgress: () => void
}
const soundCache = useSoundCache()
const currentTrack = computed(() => store.getters['queue/currentTrack'])
const looping = computed(() => store.state.player.looping)
const currentSound = ref()
const soundId = ref()
const soundProgress = createEventHook<HTMLAudioElement>()
const createSound = (howl: Howl): Sound => ({
howl,
play () {
this.id = howl.play(this.id)
},
stop () {
howl.stop(this.id)
this.id = undefined
},
pause () {
howl.pause(this.id)
},
state: () => howl.state(),
seek: (time?: number) => howl.seek(time),
duration: () => howl.duration(),
getSource: () => (howl as any)._sounds[0],
_triggerSoundProgress: () => soundProgress.trigger((howl as any)._sounds[0]._node)
})
const loadSound = (track: Track): Sound => {
const cached = soundCache.get(track.id)
if (cached) {
return createSound(cached.howl)
}
const sources = useTrackSources(track)
const howl = new Howl({
src: sources.map((source) => source.url),
format: sources.map((source) => source.type),
autoplay: false,
loop: false,
html5: true,
preload: true,
onend () {
const onlyTrack = store.state.queue.tracks.length === 1
if (looping.value === 1 || (onlyTrack && looping.value === 2)) {
currentSound.value.seek(0)
store.dispatch('player/updateProgress', 0)
soundId.value = currentSound.value.play(soundId.value)
} else {
store.dispatch('player/trackEnded', currentTrack.value)
}
},
onunlock () {
if (store.state.player.playing && currentSound.value) {
soundId.value = currentSound.value.play(soundId.value)
}
},
onload () {
const node = (howl as any)._sounds[0]._node as HTMLAudioElement
node.addEventListener('progress', () => {
if (howl !== currentSound.value) {
return
}
currentSound.value._triggerSoundProgress()
})
},
onplay () {
if (this !== currentSound.value?.howl) {
return (this as any).stop()
}
const time = currentSound.value.seek()
const duration = currentSound.value.duration()
if (time <= duration / 2) {
const { isListeningSubmitted } = usePlayer()
isListeningSubmitted.value = false
}
store.commit('player/isLoadingAudio', false)
store.commit('player/resetErrorCount')
store.commit('player/errored', false)
store.commit('player/duration', howl.duration())
},
onplayerror (soundId, error) {
console.error('play error', soundId, error)
},
onloaderror (soundId, error) {
soundCache.delete(track.id)
howl.unload()
if (this !== currentSound.value?.howl) {
console.error('load error', soundId, error)
return
}
console.error('Error while playing:', soundId, error)
store.commit('player/isLoadingAudio', false)
store.dispatch('player/trackErrored')
}
})
soundCache.set(track.id, {
id: track.id,
date: new Date(),
howl
})
return createSound(howl)
}
export default () => {
return {
loadSound,
currentSound,
onSoundProgress: soundProgress.on
}
}

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@ -1,36 +1,38 @@
import { MaybeRef } from "@vueuse/core"
import { Howl } from "howler"
import { sortBy } from "lodash-es"
import { reactive, watchEffect, ref, unref } from "vue"
import { reactive, watchEffect, ref } from "vue"
const MAX_PRELOADED = 3
export interface CachedSound {
id: string
date: Date
sound: Howl
howl: Howl
}
export default (maxPreloaded: MaybeRef<number>) => {
const soundCache = reactive(new Map<string, CachedSound>())
const cleaningCache = ref(false)
const soundCache = reactive(new Map<string, CachedSound>())
const cleaningCache = ref(false)
watchEffect(() => {
let toRemove = soundCache.size - unref(maxPreloaded)
watchEffect(() => {
let toRemove = soundCache.size - MAX_PRELOADED
if (toRemove > 0 && !cleaningCache.value) {
cleaningCache.value = true
if (toRemove > 0 && !cleaningCache.value) {
cleaningCache.value = true
const excess = sortBy([...soundCache.values()], [(cached: CachedSound) => cached.date])
.slice(0, toRemove)
const excess = sortBy([...soundCache.values()], [(cached: CachedSound) => cached.date])
.slice(0, toRemove)
for (const cached of excess) {
console.log('Removing cached element:', cached)
soundCache.delete(cached.id)
cached.sound.unload()
}
cleaningCache.value = false
for (const cached of excess) {
console.log('Removing cached element:', cached)
soundCache.delete(cached.id)
cached.howl.unload()
}
})
cleaningCache.value = false
}
})
export default () => {
return soundCache
}

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@ -1,17 +0,0 @@
import { InitModule } from '~/types'
import { Howl } from 'howler'
export const install: InitModule = ({ app }) => {
// TODO (wvffle): Check if it is needed
// this is needed to unlock audio playing under some browsers,
// cf https://github.com/goldfire/howler.js#mobilechrome-playback
// but we never actually load those audio files
// const dummyAudio = new Howl({
// preload: false,
// autoplay: false,
// src: ['noop.webm', 'noop.mp3']
// })
// return dummyAudio
}