Fixed some player issues
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@ -379,7 +379,7 @@ export default {
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},
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onunlock: function () {
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if (this.$store.state.player.playing) {
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self.soundId = self.sound.play()
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self.soundId = self.sound.play(self.soundId)
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}
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},
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onload: function () {
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@ -518,7 +518,8 @@ export default {
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let onlyTrack = this.$store.state.queue.tracks.length === 1
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if (this.looping === 1 || (onlyTrack && this.looping === 2)) {
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this.currentSound.seek(0)
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this.soundId = this.currentSound.play()
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this.$store.dispatch('player/updateProgress', 0)
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this.soundId = this.currentSound.play(this.soundId)
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} else {
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this.$store.dispatch('player/trackEnded', this.currentTrack)
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}
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