diff --git a/Appendix-C:-QMK-Firmware-Programming.md b/Appendix-C:-QMK-Firmware-Programming.md index 5dcc324..1ca5e34 100644 --- a/Appendix-C:-QMK-Firmware-Programming.md +++ b/Appendix-C:-QMK-Firmware-Programming.md @@ -3,8 +3,8 @@ This guide is strictly for Ploopy devices that come preloaded with QMK. How do y You can also try jumping into the bootloader: -- If you've got a right-handed Ploopy Classic, hold the "forward" button and plug in the trackball. If moving the ball *doesn't* move the cursor, then you've got QMK. (Try unplugging and plugging it back in without holding the forward button just to make sure that moving the ball still works as normal.) -- If you've got a left-handed Ploopy Classic, hold the "back" button and plug in the trackball. If moving the ball *doesn't* move the cursor, then you've got QMK. (Try unplugging and plugging it back in without holding the back button just to make sure that moving the ball still works as normal.) +- If you've got a right-handed Ploopy Classic, hold the "back" button and plug in the trackball. If moving the ball *doesn't* move the cursor, then you've got QMK. (Try unplugging and plugging it back in without holding the forward button just to make sure that moving the ball still works as normal.) +- If you've got a left-handed Ploopy Classic, hold the "forward" button and plug in the trackball. If moving the ball *doesn't* move the cursor, then you've got QMK. (Try unplugging and plugging it back in without holding the back button just to make sure that moving the ball still works as normal.) **You can reprogram your older Ploopy device with new QMK firmware.** The instructions for doing so are in [[Appendix D: Programming QMK on Older Ploopy Devices]].