Updated Appendix C: QMK Firmware Programming (markdown)
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@ -53,7 +53,7 @@ For more details on building QMK firmware in general, see the [QMK firmware guid
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Putting the Ploopy Trackball into bootloader mode is very easy.
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1. Unplug it from your computer.
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2. If you're using a right-handed Ploopy Classic, hold the "forward" button. This is the button just to the right of the ball; it normally sits under your ring (fourth) finger. If you're using a left-handed Ploopy classic, hold the "back" button.
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2. If you're using a right-handed Ploopy Classic, hold the "back" button. This is the button just to the right of the ball; it normally sits under your ring (fourth) finger. If you're using a left-handed Ploopy Classic, hold the "forward" button.
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3. While holding the button, plug the Ploopy Trackball into your computer. If you're using QMK Toolbox, it should show up in the console. If using `dmesg`, it'll show up as an Atmel DFU device.
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And that's it. While plugged in this way, the Ploopy Trackball will accept new firmware.
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