From 3cf4e7336d1b6d1fe62835ea49fb6b1013af2fb3 Mon Sep 17 00:00:00 2001 From: ploopyco <54917504+ploopyco@users.noreply.github.com> Date: Thu, 19 Nov 2020 17:44:28 -0500 Subject: [PATCH] Updated Appendix C: QMK Firmware Programming (markdown) --- Appendix-C:-QMK-Firmware-Programming.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Appendix-C:-QMK-Firmware-Programming.md b/Appendix-C:-QMK-Firmware-Programming.md index 919f872..8fb660d 100644 --- a/Appendix-C:-QMK-Firmware-Programming.md +++ b/Appendix-C:-QMK-Firmware-Programming.md @@ -1,4 +1,4 @@ -# Important Note +# IMPORTANT! This guide is strictly for Ploopy devices that come preloaded with QMK. How do you know if your device has QMK on it? The fastest way is by plugging it in and moving the ball. If there's a two second(ish) delay before the cursor starts moving on the screen, then QMK is **NOT** present on the device. However, if there is no delay and the cursor starts moving immediately after you've plugged it in, you've got QMK on it! **You can reprogram your older Ploopy device with new QMK firmware.** The instructions for doing so are in [[Appendix D: Programming QMK on Older Ploopy Devices]].